skip to main content
Close Icon We use cookies to improve your website experience.  To learn about our use of cookies and how you can manage your cookie settings, please see our Cookie Policy.  By continuing to use the website, you consent to our use of cookies.
Global Search Configuration

Introduction

By 2020, annual cloud gaming revenue could be approaching $760m worldwide. This forecast examines potential cloud gaming revenues, giving an assessment of the size of the market in the best-case, worst-case and middle ground scenarios.

Highlights

  • The Ovum view is that a middle ground of $417m by 2020 is the most likely scenario.

Features and Benefits

  • Assesses the best- and worst-case scenarios for the cloud gaming market alongside the most likely scenario.
  • Compares subscription vs one-off purchase cloud gaming revenue.

Key questions answered

  • Which territories will see the most spend on cloud gaming?
  • How big will the cloud gaming market be in 2020?

Table of contents

Summary

  • Introduction
  • Download 1: Digital Content and Services: Cloud Gaming Forecast, 2015–20
  • Further reading

Have any questions? Speak to a Specialist

Europe, Middle East & Africa team - +44 (0) 207 017 7700


Asia-Pacific team - +61 (0)3 960 16700

US team - +1 646 957 8878

Email us at ClientServices@ovum.com

You can also contact your named/allocated Client Services Executive using their direct dial.
PR enquiries - Call us at +44 788 597 5160 or email us at pr@ovum.com

Contact marketing - 
marketingdepartment@ovum.com

Already an Ovum client? Login to the Knowledge Center now