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Introduction

By 2020, annual cloud gaming revenue could be approaching $760m worldwide. This forecast examines potential cloud gaming revenues, giving an assessment of the size of the market in the best-case, worst-case and middle ground scenarios.

Highlights

  • The Ovum view is that a middle ground of $417m by 2020 is the most likely scenario.

Features and Benefits

  • Assesses the best- and worst-case scenarios for the cloud gaming market alongside the most likely scenario.
  • Compares subscription vs one-off purchase cloud gaming revenue.

Key questions answered

  • Which territories will see the most spend on cloud gaming?
  • How big will the cloud gaming market be in 2020?

Table of contents

Summary

  • Introduction
  • Download 1: Digital Content and Services: Cloud Gaming Forecast, 2015–20
  • Further reading

Have any questions? Speak to a Specialist

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