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Introduction

The annual E3 videogame show took place in Los Angeles in mid-June and – as usual – was host to some of the loudest, brashest press conferences and exhibition stands you are ever likely to see.

Highlights

  • Sony focused on classic titles and 2016 releases
  • Microsoft went big on 2015 and backward compatibility
  • Nintendo set low expectations and nearly failed to meet even these

Features and Benefits

  • Learn what happened at E3 and what it means for the videogaming industry
  • Assess the trends that will define videogaming over the next 2-3 years

Key questions answered

  • How are the key players in the videogaming space shaping up?
  • What trends will define videogaming over the next 2-3 years

Table of contents

Ovum view

  • Summary
  • Consoles in a rare period of stability
  • PC gaming event was a welcome, but poorly executed addition
  • Publishers looking to an exciting / profitable 18 months
  • Is the future of gaming markedly different?

Appendix

  • Further reading
  • Author

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