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43 Total results for product and free and sample content found

Consumer and Entertainment Services

Cloud Gaming and Game Subscription Revenue Forecast Report: 2019–24

By George Jijiashvili 05 Dec 2019

The resurgence of cloud gaming is providing palpable opportunities for technology companies and telcos to break into the gaming category, while the incumbent game companies defend their market share.

Topic Video Gaming

Consumer and Entertainment Services

VR Headset Installed Base and Content Revenue Forecast: 2019–24

By George Jijiashvili 26 Nov 2019

This new forecast sizes the market potential for virtual reality (VR) devices and content. It combines two previous Ovum forecasts: VR Content Revenue Forecast and VR Headset Unit Sales, Installed Base, and Hardware Revenue Forecasts.

Topic Video Gaming

Consumer and Entertainment Services

2020 Trends to Watch - Consumer and Entertainment

13 Nov 2019

A selection of reports and forecasts for 2020 Trends to Watch from our Consumer and Entertainment Services team.

Topic Video Gaming AI 5G Video

Consumer and Entertainment Services

Esports Revenue Forecast Report: 2019–24

By Dom Tait 07 Nov 2019

This report analyzes the results of Ovum's Esports Revenue Forecast: 2019–24, assessing the key trends and players and identifying how interested parties can use esports to make a transformative impact on their prospects.

Topic Video Gaming

5G Accelerator, Consulting Services, Consumer...

Research agenda 2020

04 Nov 2019

Providing authoritative data, market analysis and vertical industry expertise for TMT decision makers.

Topic 5G Cybersecurity Video Gaming AI Big data and analytics Cloud IoT Payments SDN/NFV Security Smart home Video Wearables

Consumer and Entertainment Services

Consumer and Entertainment Services

04 Nov 2019

Topic Smart home Video Video Gaming

Consumer and Entertainment Services

Cloud Gaming and Game Subscription Revenue Forecast: 2019–24

By George Jijiashvili 22 Oct 2019

This spreadsheet provides a global forecast of cloud gaming and game subscription revenue from 2019 through 2024, split by cloud gaming subscriptions, cloud gaming one-off purchases, and non-cloud gaming subscriptions, and segmented by all global regions.

Topic Video Gaming

Consumer and Entertainment Services

Inside Google Stadia

By George Jijiashvili 17 Oct 2019

Publisher Wired

George Jijiashvili, senior analyst at tech research giant Ovum, has reservations about the technology, especially when it comes to latency and lag. “Most of what Google is promising is possible and deliverable, but there are three or four pain points that will take a few years to be ironed out,” he says. “The biggest one is networks – they can open up new data centres closer to hubs, but most of the networks users are receiving are low quality, and were put in place to transfer voice or small packets of data.”

Topic Video Gaming