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The global videogame market goes from strength to strength. Despite new pretenders to the “cool-kid tech crown”, videogames continue to expand their reach. By 2020, the global videogame market will generate $104.5bn in revenue.


  • Traditional gaming is more resilient than the market has suggested.
  • The gaming business is highly fragmented: Markets which look outwardly similar can have wildly different revenue make-ups.

Features and Benefits

  • Assess the growth for traditional and non-traditional gaming around the world.
  • Learn how each section of the videogame market will grow over the next five years.

Key questions answered

  • What are the drivers for the videogame market over the next five years?
  • In which territories will videogame revenue see the most growth?

Table of contents


  • Introduction
  • Download 1: Videogame Revenue Forecast: 2015–20
  • Further reading

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