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Introduction

This forecast sizes the market potential for e-sports. It provides revenue breakdowns by media rights, streaming advertising, sponsorship, ticket sales and consumer contributions to tournament prize pots.

Highlights

  • This forecast contains e-sports revenue data for 20 countries. The historic and forecast data is split into five subsegments, making it the most granular breakdown available on the market.

Features and Benefits

  • Covers sponsorship, streaming advertising, consumer contributions to tournament prize pots, media rights, and ticket sales revenues.
  • Base your investment decisions on this country-by-country guide to e-sports revenue and forecast growth.

Key questions answered

  • Which are the largest countries and subsegments for e-sports, and which are the growing the fastest?
  • Are there any outperformers to be aware of or underdeveloped countries where investment could be made?

Table of contents

Summary

  • Introduction
  • Download 1: E-Sports Revenue Forecast: 2017–22

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