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This forecast sizes the market potential for e-sports. It provides revenue breakdowns by media rights, streaming advertising, sponsorship, ticket sales and consumer contributions to tournament prize pots.


  • This forecast contains e-sports revenue data for 20 countries. The historic and forecast data is split into five subsegments, making it the most granular breakdown available on the market.

Features and Benefits

  • Covers sponsorship, streaming advertising, consumer contributions to tournament prize pots, media rights, and ticket sales revenues.
  • Base your investment decisions on this country-by-country guide to e-sports revenue and forecast growth.

Key questions answered

  • Which are the largest countries and subsegments for e-sports, and which are the growing the fastest?
  • Are there any outperformers to be aware of or underdeveloped countries where investment could be made?

Table of contents


  • Introduction
  • Download 1: E-Sports Revenue Forecast: 2017–22

Have any questions? Speak to a Specialist

Europe, Middle East & Africa team - +44 (0) 207 017 7700

Asia-Pacific team - +61 (0)3 960 16700

US team - +1 646 957 8878

+44 (0) 207 551 9047 - Operational from 09.00 - 17.00 UK time

You can also contact your named/allocated Client Services Executive using their direct dial.
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