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Introduction

This forecast explores the best-case, worst-case, and middle-ground scenarios for cloud gaming revenue over the next five years, splitting out revenue into one-off purchase revenue and subscription revenue.

Highlights

  • 2017 will be a critical year for cloud gaming. Consumers have so far not been enthused about the cloud gaming prospect and cloud gaming firms have done little to persuade them. If cloud gaming firms improve their offerings soon, they stand a chance of achieving best-case scenario revenues of $786m in 2021.
  • Ovum’s middle-ground scenario forecasts that cloud gaming revenues will reach $399m in 2021.

Features and Benefits

  • Assesses future revenues for the cloud gaming market.
  • Learn the key strategies for cloud gaming success.

Key questions answered

  • How will cloud gaming revenues grow over the next five years?
  • What to cloud gaming firms need to do to succeed?

Table of contents

Summary

  • Introduction
  • Download 1: Digital Content and Services: Cloud Gaming Forecast, 2016–21

Have any questions? Speak to a Specialist

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