skip to main content
Close Icon We use cookies to improve your website experience.  To learn about our use of cookies and how you can manage your cookie settings, please see our Cookie Policy.  By continuing to use the website, you consent to our use of cookies.
Global Search Configuration

Introduction

The global videogame market goes from strength to strength. Despite new pretenders to the “cool-kid tech crown”, videogames continue to expand their reach. By 2020, the global videogame market will generate $104.5bn in revenue.

Highlights

  • Traditional gaming is more resilient than the market has suggested.
  • The gaming business is highly fragmented: Markets which look outwardly similar can have wildly different revenue make-ups.

Features and Benefits

  • Assess the growth for traditional and non-traditional gaming around the world.
  • Learn how each section of the videogame market will grow over the next five years.

Key questions answered

  • What are the drivers for the videogame market over the next five years?
  • In which territories will videogame revenue see the most growth?

Table of contents

Summary

  • Introduction
  • Download 1: Videogame Revenue Forecast: 2015–20
  • Further reading

Have any questions? Speak to a Specialist

Europe, Middle East & Africa team - +44 (0) 207 017 7700


Asia-Pacific team - +61 (0)3 960 16700

US team - +1 646 957 8878

Email us at ClientServices@ovum.com

You can also contact your named/allocated Client Services Executive using their direct dial.
PR enquiries - Call us at +44 788 597 5160 or email us at pr@ovum.com

Contact marketing - 
marketingdepartment@ovum.com

Already an Ovum client? Login to the Knowledge Center now