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This year will be critical for cloud gaming. Should cloud gaming firms improve their offerings soon, then potential revenues fall to just $163m in Ovum's worst-case scenario.


  • Ovum’s middle-ground scenario predicts cloud gaming revenues of $399m in 2021.
  • For firms to achieve the best-case scenario figures, the industry needs to work together to improve standards and communicate the benefits of cloud gaming with consumers.

Features and Benefits

  • Learn potential cloud gaming revenues over the next five years.
  • Assesses strategies for cloud gaming success.

Key questions answered

  • What are the key strategies for cloud gaming companies?
  • Does cloud gaming have a future?

Table of contents


  • In brief
  • Ovum view
  • Recommendations

Market status

  • Cloud gaming performed poorly in 2016 – and this will continue in 2017
  • Game streaming gains ground while cloud gaming languishes
  • Does cloud gaming have a future?

Market dynamics

  • The three key providers of cloud gaming

Market outlook

  • Business models driving cloud gaming
  • Best-case scenario revenue forecast
  • Middle-ground scenario revenue forecast
  • Worst-case scenario revenue forecast:
  • Recommendations


  • Further reading
  • Author

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